
Tactical strategy and naval survival
BeyondCape
Beyond the Cape
In-development gameplay capture
A fleet leaves Lisbon, rounds the Cape of Good Hope and races to the Indies ahead of a storm.
About the game
The voyage is a nautical chart in five acts, drawn like those of 1498. Each run the route changes: ports and landmarks stay, the rest is new. The storm is coming, and the question is always the same: push on fast or stop to grow stronger?
At every fortress you decide whether to attack. Ships bombard the tower, boats land the troops, the fight goes on ashore under cannon cover, and everyone gets back aboard before the tide goes out. Short battles, with pause and slow motion to think.
What is in it
Sea and land in one battle
Ships, boats and troops in the same place. Wind, fog and tide change the plan.
The fleet gets hungry and thirsty
Water, food, morale and health. Allied ports repair ships; coastal villages trade, or can be raided.
Troops become veterans
Survivors earn skills and carry rare items to the end of the voyage.
Every voyage, a new chart
From the Sahara to India, every coast with its own people. Reaching Calicut wins; the logbook tells how it went, and the next voyage is different.
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